Package-level declarations
Types
Controls the quality and appearance of chromatic aberration (color dispersion) at the refraction edges.
Semantic accessibility preferences that change how Glass separates itself from its content.
Light-calibrated default values used by hazeGlass and GlassStyle resolution.
Declares the visual response for one Glass interaction state.
The optical response used to render a Glass material.
Controls whether interaction motion is reduced.
An opaque, immutable sequence of Glass appearance writes.
Marks the nested receiver scopes used while constructing a GlassStyle.
Receiver for Glass appearance property writes.
Selects the pivot used by the interaction scale transform.
Selects which visual layers receive the interaction scale transform.
Associates a value with a positive shortest dimension.
An optical parameter value that is either fixed or responsive to a material's shortest dimension.
Controls how refraction displaces content independently of the material's lighting.
Describes the cross-sectional surface shape of the Glass bezel.
Properties
Accessibility preferences inherited by Glass nodes in this composition subtree.
A ProvidableCompositionLocal which provides inherited Glass appearance.
Functions
Creates a recorded, replayable GlassStyle.
Draws a Glass material using an explicit Haze input.