GlassOptics

constructor(refractionStrength: Float = 0.7f, refractionHeightFraction: Float = 0.25f, refractionDisplacement: Dp = 15.dp, depth: OpticalSizeValue<Float> = OpticalSizeValue.Fixed(1f), blurRadius: OpticalSizeValue<Dp> = OpticalSizeValue.Fixed(14.dp), progressive: HazeProgressive? = null, refractionFoldStrength: Float = 0.0f, refractionDetailIntensity: Float = 0.76f)