PlatformRuntimeEffect
On Android, we use RuntimeShader directly rather than a RuntimeEffect. This class wraps the SKSL to create RuntimeShader instances on demand.
Platform-specific runtime effect type for compiling shaders.
On Android (API 33+): Uses
android.graphics.RuntimeShaderdirectlyOn Skiko:
org.jetbrains.skia.RuntimeEffect
Platform-specific runtime effect type for compiling shaders.
On Android (API 33+): Uses
android.graphics.RuntimeShaderdirectlyOn Skiko:
org.jetbrains.skia.RuntimeEffect