GlassOptics
The optical response used to render a Glass material.
depth and blurRadius resolve independently. OpticalSizeValue.Fixed applies one value at every material size. OpticalSizeValue.Responsive clamps to its first or last point outside the authored range and smoothly interpolates between adjacent points using the material's shortest dimension.
Responsive values require at least two points with positive, finite, strictly increasing dimensions. Invalid numeric values throw IllegalArgumentException during construction.
Constructors
Properties
Maximum blur radius whose values must be specified, finite, and non-negative.
Depth perception factor whose values must be finite and in 0f..1f.
Optional progressive intensity, retaining the contract of HazeProgressive.
Finite intensity of secondary edge-refraction detail, in the inclusive range 0f..1f.
Specified, finite, non-negative maximum distance that refraction displaces content.
Finite strength of the inverted edge-refraction fold, in the inclusive range 0f..1f.
Finite fraction of the material's shortest side used by the refraction profile, in 0f..1f.
Finite refraction strength in the inclusive range 0f..1f.