Package-level declarations
Types
Controls the quality and appearance of chromatic aberration (color dispersion) at the refraction edges.
Semantic accessibility preferences that change how Glass separates itself from its content.
Default values used by hazeGlass and GlassStyle resolution.
Declares the visual response for one Glass interaction state.
The optical response used to render a Glass material.
Controls whether interaction motion is reduced.
An opaque, immutable sequence of recorded Glass appearance writes.
Marks the nested receiver scopes used while constructing a GlassStyle.
Receiver for Glass appearance property writes.
Selects the pivot used by the interaction scale transform.
Selects which visual layers receive the interaction scale transform.
Associates a value with a positive shortest dimension.
An optical parameter value that is either fixed or responsive to a material's shortest dimension.
Describes the cross-sectional surface shape of the Glass bezel.
Properties
Accessibility preferences inherited by Glass nodes in this composition subtree.
A ProvidableCompositionLocal which provides inherited Glass appearance.
Functions
Creates a recorded, replayable GlassStyle.
Draws a Glass material using an explicit Haze input.