GlassDefaults
Default values used by hazeGlass and GlassStyle resolution.
Properties
Default strength of the ambient lighting response and Fresnel accent, in 0f..1f.
Default color composited behind captured content before Glass optics are applied.
Default chroma multiplier, in the range 0f..2f.
Default quality mode used to render chromatic aberration.
Default chromatic aberration strength, where 0f disables dispersion.
Default blend between generated surface normals and captured content normals.
Default dark edge composited with the directional specular highlight.
Default softening distance for the glass boundary.
Default exponent controlling the falloff of the Fresnel response.
Default interaction light radius as a fraction of the material's shortest side.
Default size-aware Haze optical material.
Default animation used for focus and InteractionSource-derived positions.
Default rounded-rectangle boundary used for refraction and masking.
Default exponent controlling the concentration of specular highlights.
Default intensity of specular highlights, in the range 0f..1f.
Default cross-section profile used by the refraction bezel.
Default white-point adjustment, in the range -1f..1f.