GlassStyleScope
Receiver for Glass appearance property writes.
Property functions validate values while the Style is constructed and record them for later replay. Invalid direct Glass numbers throw IllegalArgumentException. Calling a function again records a later write which takes precedence.
Functions
Sets finite ambient-light response in the inclusive range 0f..1f.
Sets the finite chroma multiplier in the inclusive range 0f..2f.
Sets the quality mode used to render chromatic aberration.
Sets finite chromatic dispersion strength in the inclusive range 0f..1f.
Sets the finite blend between generated and captured normals in inclusive 0f..1f.
Sets a specified, finite, non-negative softening distance around the material boundary. There is no authored upper limit.
Declares the response evaluated by each node while it is focused.
Sets a finite, non-negative exponent controlling Fresnel response falloff. There is no authored upper limit.
Declares the response evaluated by each node while it is hovered.
Sets the interaction-light radius as a fraction of the material's shortest side.
Sets the animation used when the interaction light moves to a new position.
Aligns the virtual light within each material's measured bounds.
Sets the optical model used to refract and blur captured content.
Sets a complete fixed optical model used to refract and blur captured content.
Declares the response evaluated by each node while it is pressed.
Sets the rounded boundary used for refraction and masking.
Sets a finite, non-negative exponent controlling specular highlight concentration. There is no authored upper limit.
Sets finite specular-highlight intensity in the inclusive range 0f..1f.
Sets the cross-section profile used by the refraction bezel.
Sets finite white-point adjustment in the inclusive range -1f..1f.